![]() Related: Star Wars: Knights of the Old Republic Movie & TV Show Reportedly Happening The resulting moral grayness and introspection made KOTOR II's story unique, unlike any other Star Wars work that had existed up to that point. The conditions were ripe for KOTOR II to be a masterpiece that would put Obsidian Entertainment on the map.and it was, despite the glaring plot-holes and technical issues the game suffered during its December 2004 release. The character of Kreia, jaded and burned from her brush with both sides of the Force, is used by Avellone to stir questions in the minds of players: are the ways of the Jedi sustainable, if the strain of living by their Code drives so many of their members to the Dark Side? Does the existence of the Force, a power that obeys and influences its wielders, really make the galaxy a better place? Can moral-choice systems seen in video games like the first Knights of the Old Republic capture the complexities of real-life morality? The plot of KOTOR II, like many Chris Avellone-written games, is less intent on making a fixed moral statement than making players think – about their choices, their beliefs, the way they view the world. Banished from the Jedi for their war crimes, pursued by Sith Lords with disturbing supernatural powers, this Exile must reunite the fractured Jedi Order and relearn the ways of the Force.but their brown-robed mentor, the mysterious, acerbic Kreia, has her own secret agenda and goals that may well threaten the existence of the Jedi, the Sith and the Force itself. ![]() The customizable protagonist of Star Wars Knights of the Old Republic II: The Sith Lords is a figure haunted by their past, as so many of her traveling companions are. For the first title of Obsidian Entertainment, Chris Avellone strove to homage the Star Wars franchise while deconstructing it at the same time – examining the war between Light and Dark, Jedi and Sith, seeking to uncover the sinister implications of such an eternal struggle. Related: Knights of the Old Republic Movie & TV Show Reportedly HappeningĬhris Avellone, the lead writer and designer for what would become Star Wars Knights of the Old Republic II: The Sith Lords, had already left his mark on the gaming industry with Planescape: Torment, an isometric RPG that broke new ground in the field of video game storytelling with a narrative that contemplated the nature of belief, pain, and immortality through a nameless protagonist that was immortal both in gameplay and narrative. At the start, however, Obsidian Entertainment was a small team of designers and writers with a daunting task: making a sequel to Star Wars: Knights of the Old Republic, the hit RPG developed by BioWare and released by LucasArts in 2003. In time, Obsidian Entertainment would achieve its own measure of acclaim with spin-off titles like Fallout: New Vegas and original franchises such as Pillars of Eternity and the Outer Worlds. ![]() When Black Isle Studios, the publisher of classic RPGs like Baldur's Gate and Planescape Torment, went under, some of their designers – Feargus Urquhart, Darren Monahan, and Chris Avellone, among others – went on to form their own studio, Obsidian Entertainment.
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